I will explain how to make Tile Changes with Snag (Broken Wall), Chest, Event.
Basically, they are set using Tile Changes and Event.
Snag and Broken Wall are basically the same.
If you give damage it breaks, Tile Changes set at that point will be executed.
In the Prologue, Broken Wall can not be put because the map type is a fields.
However, if it is Snag, it can be put.
This time I will explain how to put Snag.
This is how to put Snag.
Broken Wall is also created the same way.
Chest, Empty Chest, and the contents of Chest were set.
Chest is now complete.
Let's return to the main screen.
You can see that the Event mark is attached to the set Chest and its Chest.
I'd like to start the emulator and check the operation, but there is one problem.
That's because prologue does not have Chest Key, so you can not open Chest.
Eirika needs to have Chest Key.
This concludes the explanation of Chest's setting method.
About the visit to the village, there is a dedicated article, please see here.
Village visit and village destruction_EN