I will explain how to obtain necessary tools to use FEBuilderGBA.
FEBuilderGBA is written in C# 4.0.
Win7 or higher is recommended.
It is unknown about the operation on Linux/mono, but it also seems to work.
I will explain the tools that are essential for using FEBuilderGBA.
this is a GBA emulator.
It is used for checking the operation.
Although VBA-M is recommended, other emulators can be used.
this is a music player.
From FEBuilderGBA, it is used to play sounds.
Since it is written in old VB 6, installation is quite troublesome.
However, there is an installer so you can use it easily if you use it.
Although it is not essential for the operation, I will introduce a tool that should be set.
Since large patches such as magic systems are often implemented by EA, I recommend setting them.
From FEBuilderGBA, you can also activate safely with additional execution → Event Assembler.
This is a GBA debugger.
If you want to challenge arm asm, let's install it.
Since breakpoints can be set, it helps to understand the code.
When using EventAssembler, set it to “Event Assembler”.(Set core.exe.)
EventAssembler will be called automatically when installing patches that use EA.
You can call it from “Execute” → “Add with Event Assembler” in the menu.
Here are some useful tools for doing remodeling FE.
It is a tool that can correctly handle palettes of images, so I recommend you to install them.
It is Map Editor.
FEBuilerGBA also has Map Editor, but please use it if you want to use sophisticated ones.
It can be used by outputting the map in tmx format.
It is free software midi editing software.
I think that no one uses only Notepad, please use a text editor that UTF-8 can handle.
Since there are various editors, please choose the one you like.
Personally, I like Sakura Editor.
It is a disassembler which is mainly used for remodeling in Japan.
It can be described with a syntax similar to masm.
It is an assembler that is mainly used for oversea remodeling.
It seems that it is based on gnu/gas.